A tea set was created by purchasing non-matching tea set components, scanning them with a Z-corporation 3D scanner and roughly repairing the digital mesh files. The mesh files are then 3D printed to create an instance of this tea-set data that inherits the glitches from the analogue-to-digital-to-analogue translation.
The digital blueprints are also now available on the shapeways shop and can be 3D printed in a range of materials.
http://www.shapeways.com/shops/plummerfernandez
The third installment of the Glitch Reality project uses parametric design software written in Processing to create a digital environment in which the 3D scans undergo further distortion.