Low Res is a semi-serious digression on the extreme pervasiveness of digital images in contemporary communication. Every day we are exposed to hundreds of images on the net, by mail, by sms, we send and receive an enormous amount of informations in binary language, which are recoded through the pixels of our devices in images.
I simulated a mistake, a glitch in this incessant flow of data, the most usual of mistake, the lack of resolution, to test the limit of recognizability of an iconic image, this time a baroque frame. I wanted to play with perception and also also allude to the discrepancy between the image we see and the object whose this is only a representation.
Widening a jpg of a baroque frame I created a map of pixels, then materialized in cubes of precious woods.
I suggested various degrees of entropy of the map, from random arrangement to a precise one, in which the pixels of the image are replaced by the wood essence nearer to that color.
Even in the case of randomly placed, our eyes, accustomed to the digital images, recognizes the matrix from which the arrangement of the cubes come, although not at first glance, we see that the object is the representation of a baroque frame. This was unthinkable 20/25 years ago, before the widespread diffusion of digital communication in mediasphere.
LowRes 1 is the first step of the project, the one with the higher degree of entropy (or confusion) in the arrangement of pixels, that is random even if specular. It will be followed by other frames with more regular maps, nearer to the starting image.
Designer: Diego Zanella
Edited by Superego editions in limited edition
108 cm x 164 cm x 4
548 cubes of 4 x 4 x 4 cm of:
beech, cherry, maple, ash, mahogany, oak, bouvette ros, chestnut, rosewood, walnut
Ph: Armando Perna
On show during Fuorisalone 2013